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Two-D or not Two-D: gender implications of visual cognition in electronic games.
Tina R. Ziemek
Published in:
SI3D (2006)
Keyphrases
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visual information
information processing
visual perception
low level
computer games
video games
artificial intelligence
game play
individual differences
cognitive science
cognitive tasks
nash equilibria
digital games
cognitive model
game design
visual cues
game theory
visual features
search algorithm