Using a Ludic Simulation to Make Learning of Middle School Space Science Fun.
M. LiuL. HortonJ. KangRoyce KimmonsJaehoon LeePublished in: Int. J. Gaming Comput. Mediat. Simulations (2013)
Keyphrases
- middle school
- middle school students
- science learning
- science education
- high school students
- science curriculum
- learning opportunities
- social studies
- science classroom
- learning algorithm
- learning process
- video games
- reinforcement learning
- science students
- thinking skills
- mathematics education
- learning sciences
- computer technology
- high school
- learning systems
- computer science
- sensemaking
- technology enhanced
- learning scenarios