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Platform is not destiny: Embodied learning effects comparing 2D desktop to 3D virtual reality STEM experiences.
Mina C. Johnson-Glenberg
Hannah Bartolomea
Elena Kalina
Published in:
J. Comput. Assist. Learn. (2021)
Keyphrases
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virtual reality
virtual environment
computer graphics
photorealistic
learning algorithm
learning process
three dimensional
computer based instruction
multi sensory
real time
pattern recognition
multiagent systems
augmented reality
data representation
learning opportunities
computer animation