On the Usefulness of Interactive Computer Game Logs for Agent Modelling.
Matthew SheehanIan D. WatsonPublished in: PRICAI (2008)
Keyphrases
- computer games
- interactive storytelling
- synthetic characters
- digital entertainment
- multi agent
- multi agent systems
- video games
- game play
- pilot study
- intelligent agents
- game design
- autonomous agents
- user interaction
- educational games
- human players
- virtual environment
- multiagent systems
- artificial intelligence
- commercial games
- game engine
- role playing game
- serious games
- game development
- dynamic environments
- software agents
- learning experience
- human computer interaction