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Using the Smartphone Accelerometer to Monitor Fall Risk while Playing a Game: The Design and Usability Evaluation of Dance! Don't Fall.

Paula Alexandra SilvaFrancisco Maria Cruz NunesAna VasconcelosMaureen KerwinRicardo MoutinhoPedro Teixeira
Published in: HCI (24) (2013)
Keyphrases
  • usability evaluation
  • game playing
  • computer games
  • heuristic evaluation
  • design process
  • evaluation method
  • high risk
  • imperfect information