Development of STEAM Educational Games Focused on Aesthetic and Bodily Expression in K-12 Science Class.
Hyung Sook KimHale KimYong Hyun ParkPublished in: HCI (28) (2015)
Keyphrases
- educational games
- game development
- development processes
- computational science
- serious games
- artificial intelligence
- computer science
- design process
- computer games
- game design
- case study
- educational experiences
- mobile games
- online game
- game based learning
- game play
- video games
- key features
- development process
- learning activities
- software engineering
- children learn
- active learning
- learning process
- conducted an empirical study