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Improving Deep Reinforcement Learning in Minecraft with Action Advice.
Spencer Frazier
Mark Riedl
Published in:
CoRR (2019)
Keyphrases
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reinforcement learning
action selection
action space
reward shaping
function approximation
learning algorithm
state action
partially observable domains
state space
multi agent
machine learning
reinforcement learning algorithms
markov decision processes
human actions
learning process
temporal difference
website
transition model
state and action spaces
neural network