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Behavioural Cloning for Serious Games in Support of Pediatric Neurorehabilitation.

Federico BaldisseriEdoardo MontecchianiArturo MaianiDanilo MenegattiAlessandro GiuseppiAntonio PietrabissaVincenzo FogliatiFrancesco Delli Priscoli
Published in: MED (2023)
Keyphrases
  • serious games
  • virtual environment
  • real time
  • design principles
  • graphical models
  • learning scenarios
  • educational games
  • game engine
  • neural network
  • computer games
  • learning processes