Augmented Reality children's book for intangible cultural heritage through participatory content creation and promotion. Case study: the pastoral life of Psiloritis as a UNESCO World Geopark.
Antonios NtagiantasDimitris ManousosMarkos KonstantakisJohn AliprantisGeorge CaridakisPublished in: SMAP (2021)
Keyphrases
- augmented reality
- content creation
- case study
- intangible cultural heritage
- educational software
- social media
- tangible user interface
- input device
- virtual objects
- authoring tool
- design process
- virtual reality
- human computer interaction
- web based learning
- user interface
- digital media
- e learning
- web content
- learning objects
- real world
- learning content
- live video
- online communities
- mashup
- multi user
- computer games
- learning process
- social networks