On the role of interaction mode and story structure in virtual reality serious games.
Chris FergusonEgon L. van den BroekHerre van OostendorpPublished in: Comput. Educ. (2020)
Keyphrases
- virtual reality
- virtual environment
- serious games
- virtual characters
- virtual world
- virtual space
- virtual humans
- collaborative virtual environments
- computer graphics
- augmented reality
- social skills
- interactive virtual
- computer animation
- human computer interaction
- three dimensional
- haptic interaction
- multi sensory
- photorealistic
- computer interface
- visual data mining
- virtual training
- tangible user interface
- game engine
- educational games
- video games
- digital libraries
- game development
- multi user
- game play
- virtual museum
- virtual reality technology
- software systems