Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPU.
David RogerUlf AssarssonNicolas HolzschuchPublished in: Rendering Techniques (2007)
Keyphrases
- ray tracing
- dynamic scenes
- space time
- photorealistic
- image synthesis
- graphics hardware
- image based rendering
- multi view
- texture mapping
- implicit surfaces
- video camera
- video sequences
- motion segmentation
- computationally intensive
- multiple cameras
- background subtraction
- moving objects
- multiple views
- real time
- computer graphics
- moving camera
- specular reflection
- hand held
- integral image
- three dimensional
- virtual reality
- foreground objects
- parallel implementation
- depth map
- model selection
- d objects
- spatio temporal
- viewpoint