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Why MMORPG players do what they do: relating motivations to action categories.

Mirko SuznjevicMaja Matijasevic
Published in: Int. J. Adv. Media Commun. (2010)
Keyphrases
  • online game
  • multi player
  • virtual communities
  • data sets
  • hierarchical structure
  • activity recognition
  • game theory