Towards basic emotion recognition using players body and hands pose in virtual reality narrative experiences.
Gabriel PeñasFederico PeinadoPublished in: CoSECivi (2017)
Keyphrases
- virtual reality
- virtual humans
- body parts
- pose estimation
- upper body
- virtual environment
- human body
- human pose
- augmented reality
- interactive narrative
- computer graphics
- three dimensional
- virtual world
- human hand
- body pose
- virtual reality technology
- computer vision
- photorealistic
- d objects
- multi sensory
- facial expressions
- computer animation
- position and orientation
- narrative structure
- virtual training
- human motion
- virtual museum
- playing games
- force feedback
- virtual space
- degrees of freedom
- interactive virtual
- visual feedback
- visual data mining
- action recognition
- collaborative virtual environments
- multi user
- motion capture
- video sequences
- tangible user interface