Facial Electromyography-based Adaptive Virtual Reality Gaming for Cognitive Training.
Lorcan ReidyDennis ChanCharles NdukaHatice GunesPublished in: CoRR (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual training
- virtual humans
- serious games
- virtual world
- computer graphics
- three dimensional
- computer animation
- augmented reality
- photorealistic
- skill acquisition
- training set
- facial images
- virtual reality technology
- multi sensory
- e learning
- facial expressions
- face images
- feature extraction
- multi user
- virtual space
- computer games
- real time