Immersive Virtual Reality and Gamification Evaluation on Treadmill Exercise by Using Electrophysiological Monitoring Device.
Elbert LibriandyMaya Arlini PuspasariPublished in: ICIBE (2020)
Keyphrases
- virtual reality
- virtual environment
- force feedback
- computer graphics
- virtual world
- computer animation
- virtual museum
- virtual reality technology
- virtual reality environments
- real time
- photorealistic
- augmented reality
- three dimensional
- monitoring system
- virtual humans
- virtual space
- human computer interaction
- visual data mining
- virtual training
- multi sensory
- computer generated forces
- collaborative virtual environments
- serious games
- computer vision
- machine learning