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Failure to decrease the addictive usage of information technologies: A theoretical model and empirical examination of smartphone game users.
Chongyang Chen
Kem Z. K. Zhang
Xiang Gong
Matthew K. O. Lee
Published in:
Comput. Hum. Behav. (2019)
Keyphrases
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theoretical analysis
high level
information technology
probabilistic model
learning experience
mobile devices
end users
management system
computational model
mathematical model
daily life
neural network
information systems
bayesian networks
experimental data
empirical data