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Rendering Radiosity Solutions by Adaptive Gathering.

Adrian James ChungAnthony J. Field
Published in: J. Graphics, GPU, & Game Tools (1997)
Keyphrases
  • image synthesis
  • high quality
  • ray tracing
  • real time
  • optimal solution
  • d scene
  • solution quality
  • neural network
  • real world
  • solution space
  • benchmark problems
  • high fidelity
  • image generation