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Control-Alt-Hack: the design and evaluation of a card game for computer security awareness and education.

Tamara DenningAdam LernerAdam ShostackTadayoshi Kohno
Published in: CCS (2013)
Keyphrases
  • computer security
  • learning algorithm
  • design process
  • card game
  • computer systems
  • collaborative learning
  • design principles
  • imperfect information