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Towards a game-independent model and data-structures in digital board games: an overview of the state-of-the-art.

Luiz Jonata Pires de AraujoMariia CharikovaJuliano Efson SalesVladislav SmirnovAnanga Thapaliya
Published in: FDG (2019)
Keyphrases
  • learning experience
  • video games
  • e learning
  • data structure
  • high level
  • board game
  • case study
  • reinforcement learning
  • dynamic programming
  • software engineering
  • computer games