Facilitating guided participation through mobile technologies: designing creative learning environments for self and others.
Michael A. EvansAditya JohriPublished in: J. Comput. High. Educ. (2008)
Keyphrases
- mobile technologies
- learning activities
- learning environment
- learning scenarios
- informal learning
- learning opportunities
- mobile learning
- mobile phone
- mobile devices
- language learning
- m learning
- mobile computing
- learning processes
- e learning
- mobile services
- mobile applications
- mobile users
- creative design
- learning process
- information and communication technologies
- learning experience
- learning systems
- pedagogical agents
- learning outcomes
- service delivery
- design process
- technology enhanced learning
- context aware
- case study
- machine learning
- wireless technologies
- collaborative inquiry learning