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Prototyping a web-based phonetic training game to improve /r/-/l/ identification by Japanese learners of English.
Adriana Guevara-Rukoz
Alexander Martin
Yutaka Yamauchi
Nobuaki Minematsu
Published in:
SLaTE (2019)
Keyphrases
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native speakers
language learning
training program
serious games
learning activities
learning experience
computer games
game theory
learning platform
communication skills
learning process
web based learning environment
learning games
digital games
foreign language
game design
educational games
video games