Presence and Usability Do Not Directly Predict Procedural Recall in Virtual Reality Training.
Bradford L. SchroederShannon K. T. BaileyCheryl I. JohnsonEmily Gonzalez-HollandPublished in: HCI (30) (2017)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- computer graphics
- virtual humans
- virtual world
- computer animation
- photorealistic
- three dimensional
- virtual museum
- augmented reality
- visual data mining
- training set
- high precision
- virtual reality technology
- multi sensory
- image processing
- interactive virtual
- virtual space
- computer interface