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Parallel view-dependent isosurface extraction using multi-pass occlusion culling.
Jinzhu Gao
Han-Wei Shen
Published in:
IEEE Symposium on Parallel and Large-Data Visualization and Graphics (2001)
Keyphrases
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view dependent
d scene
image based rendering
multi view
d mesh
multiresolution
multiple views
surface reconstruction
hierarchical representation
photorealistic
texture mapping
d objects
depth map
three dimensional
viewpoint