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Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi.

Reijer Grimbergen
Published in: Computers and Games (2000)
Keyphrases
  • statistical analysis
  • quantitative analysis
  • genetic algorithm
  • information retrieval
  • computer vision
  • e learning
  • image processing
  • three dimensional
  • bayesian networks
  • objective function
  • wide range
  • automatic analysis