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A dynamic depth-variable ray-casting interface for object manipulation in ar environments.
Hyocheol Ro
Seungho Chae
Inhwan Kim
Junghyun Byun
Yoonsik Yang
Yoonjung Park
Tack-Don Han
Published in:
SMC (2017)
Keyphrases
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object manipulation
dynamic environments
ray casting
augmented reality
robotic systems
robot control
volume rendering
user interface
artificial neural networks
volume data
moving objects
gpu implementation