Are Stereotypes Relative to Gender Usage Applicable to Virtual Worlds?
Gilok ChoiHyewon ChungYoonsook KimPublished in: Int. J. Hum. Comput. Interact. (2012)
Keyphrases
- virtual world
- virtual environment
- gender differences
- multi user
- virtual reality
- mixed reality
- virtual objects
- game based learning
- physical world
- face to face interactions
- social context
- individual differences
- virtual learning environments
- virtual humans
- virtual communities
- historical information
- male and female
- learning algorithm