Login / Signup

Using Vertex Displacements to Distort Virtual Bodies and Objects While Preserving Visuo-Tactile Congruency During Touch.

Marius RuboMatthias Gamer
Published in: VR (2018)
Keyphrases
  • moving objects
  • d objects
  • augmented reality
  • spatial relations
  • boundary conditions
  • neural network
  • optical flow
  • data objects
  • spatial relationships
  • bounding box
  • complex scenes
  • digital objects
  • force feedback