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Using Vertex Displacements to Distort Virtual Bodies and Objects While Preserving Visuo-Tactile Congruency During Touch.
Marius Rubo
Matthias Gamer
Published in:
VR (2018)
Keyphrases
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moving objects
d objects
augmented reality
spatial relations
boundary conditions
neural network
optical flow
data objects
spatial relationships
bounding box
complex scenes
digital objects
force feedback