Optimizing the Behavior of a Moving Creature in Software and in Hardware.
Mathias HalbachWolfgang HeenesRolf HoffmannJan TisjePublished in: ACRI (2004)
Keyphrases
- hardware design
- computer systems
- embedded systems
- real time
- high end
- personal computer
- hardware platforms
- low cost
- hardware software
- hardware and software
- dedicated hardware
- software systems
- commercial off the shelf
- software development
- industry standard
- blue gene
- software implementation
- computer hardware
- computing platform
- hardware architecture
- abstraction layer
- control software
- hardware implementation
- human behavior
- data processing
- computer software
- generation process
- software maintenance
- software projects
- software architecture
- windows xp
- hardware description language
- object oriented
- moving objects