Educational computer games and Gamification at the higher education - students' points of view.
Daniela TuparovaGeorgi TuparovD. OrozovaPublished in: MIPRO (2020)
Keyphrases
- higher education
- computer games
- serious games
- game design
- tertiary education
- educational games
- games based learning
- blended learning
- e learning
- learning technologies
- educational software
- digital storytelling
- higher education institutions
- game based learning
- technology enhanced
- video games
- distance learning
- school education
- educational settings
- open university
- mobile learning
- online learning
- game play
- hong kong
- educational process
- corporate training
- web based teaching
- open educational resources
- learning in higher education
- digital games
- educational contexts
- project based learning
- online education
- problem based learning
- learning management systems
- online teaching
- quest atlantis
- educational technology
- faculty members
- teaching practices
- virtual environment
- game development
- distance education
- empirical evidence
- learning experience
- role play
- game playing
- learning process
- role playing game
- educational institutions
- learning materials
- learning objects