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Scheduling and buffering mechanisms for remote rendering streaming in virtual walkthrough class of applications.
Azzedine Boukerche
Richard Werner Nelem Pazzi
Published in:
WMuNeP (2006)
Keyphrases
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real time
high quality
data streams
virtual environment
virtual world
round robin
live video
real time rendering
augmented reality
resource constraints
high fidelity
scheduling problem
virtual reality
scheduling algorithm
mixed reality
virtual objects