Introducing Active Learning and Serious Game in Engineering Education: "Experience from Lean Manufacturing Course".
Gianpiero MatteiPaolo PedrazzoliGiuseppe LandolfiFabio DanieleElias MontiniPublished in: APMS (2) (2023)
Keyphrases
- engineering education
- serious games
- active learning
- learning tools
- communication skills
- engineering design
- remote laboratories
- digital games
- educational games
- game play
- game engine
- video games
- e learning
- educational technology
- virtual environment
- game design
- learning strategies
- learning processes
- learning scenarios
- computer games
- machine learning
- learning experience
- learning process
- learning environment
- user experience
- united states
- mobile learning
- training set
- database systems
- artificial intelligence
- learning algorithm