Enhancing The Visitors Learning Experience in SMB II Museum Using Augmented Reality Technology.
Shinta PuspasariNazori SuhandiJaya Nur ImanPublished in: ICEEI (2019)
Keyphrases
- augmented reality
- learning experience
- learning tools
- learning process
- learning outcomes
- virtual reality
- e learning
- mobile learning
- virtual objects
- learning styles
- assessment tool
- human computer interaction
- input device
- website
- video games
- learning games
- learning resources
- learning scenarios
- real scenes
- mixed reality
- classroom environment
- cultural heritage
- user interface
- learning preferences
- real environment
- live video
- camera tracking
- head mounted display
- multi user virtual environments
- m learning
- virtual environment
- online learning
- three dimensional
- multimedia