How to Promote Learning Behavior? Exploring the Role of Gamification in Mobile Learning Apps from the Perspective of Affordance.
Ziyue ZhouJun YinPublished in: WHICEB (2022)
Keyphrases
- mobile learning
- promote learning
- learning activities
- learning tools
- m learning
- mobile devices
- mobile phone
- learning experience
- mobile applications
- language learning
- higher education
- e learning
- handheld devices
- mobile learning environment
- mobile technologies
- university students
- mobile apps
- learning environment
- learning in higher education
- learning technologies
- user experience
- learning content
- context aware mobile learning
- learning processes
- learning process
- mobile language learning
- game design
- learning outcomes
- context aware
- collaborative learning