How a Remote Video Game Coding Camp Improved Autistic College Students' Self-Efficacy in Communication.
Andrew BegelJames DominicConner PhillisThomas BeesonPaige RodegheroPublished in: SIGCSE (2021)
Keyphrases
- college students
- video games
- intrinsic motivation
- learning strategies
- interpersonal communication
- learning experience
- middle school
- dependent variables
- high school
- computer assisted language learning
- game play
- thinking skills
- attitudes toward
- educational games
- status quo
- communication systems
- game design
- learning outcomes
- instant messaging
- computer networking
- learning tools
- computer games
- united states
- game playing
- statistically significant
- learning community
- information sharing
- game players
- e learning
- game mechanics
- autistic children