Analyzing Differences in Student Engagement Between a Single Narrative Game Intervention and Multiple Narrative Games Intervention in an Undergraduate Computer Organization and Architecture Course.
Declan Andrew McClintockCharles B. OwenPublished in: SIGCSE (1) (2024)
Keyphrases
- video games
- interactive narrative
- student engagement
- game play
- student participation
- computer games
- game theory
- game playing
- game design
- educational games
- nash equilibrium
- game development
- serious games
- nash equilibria
- statistically significant
- computer science education
- learning games
- game players
- computer science
- game based learning
- imperfect information
- learning experience
- knowledge management
- digital games
- human players