Evolving pub/sub subscriptions for multiplayer online games: demo.
César CañasKaiwen ZhangBettina KemmeJörg KienzleHans-Arno JacobsenPublished in: DEBS (2016)
Keyphrases
- multiplayer online games
- content based publish subscribe
- publish subscribe
- publish subscribe systems
- back end
- event driven
- loosely coupled
- hidden markov models
- building blocks
- multi dimensional
- overlay network
- data sets
- high speed
- image segmentation
- clustering algorithm
- decision making
- learning algorithm
- machine learning
- neural network