Login / Signup
An Overview and Study on the Use of Games, Simulations, and Gamification in Higher Education.
Bradley E. Wiggins
Published in:
Int. J. Game Based Learn. (2016)
Keyphrases
</>
higher education
hong kong
mobile learning
learning in higher education
e learning
online learning
computer games
learning technologies
distance learning
networked learning
learning management systems
m learning
blended learning
technology enhanced