Usability and Player Experience of Input Device for Mobile Gaming.
Kimberly ChuTek Yong LimChee-Weng KhongChui Yin WongPublished in: Int. J. Mob. Hum. Comput. Interact. (2016)
Keyphrases
- input device
- game players
- game play
- user experience
- smart phones
- mobile applications
- role playing game
- mobile phone
- video games
- augmented reality
- mobile devices
- tablet pc
- m learning
- mobile environments
- computer games
- mobile learning
- gesture recognition
- user interface
- higher education
- student learning
- learning tools
- hand gestures
- user behavior
- game playing
- human computer interaction
- location aware
- handheld devices
- virtual environment
- user interaction
- context aware
- hidden markov models