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Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling.
Chih-Wen Chang
Wen-Chieh Lin
Tan-Chi Ho
Tsung-Shian Huang
Jung-Hong Chuang
Published in:
Comput. Graph. Forum (2008)
Keyphrases
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importance sampling
real time
graphics hardware
texture mapping
monte carlo
markov chain
particle filter
kalman filter
image based rendering
computer graphics
multi view
search space
pairwise
particle filtering
approximate inference
d objects
state space
feature space
support vector
feature extraction