Exploring the potential of augmented reality for teaching school computer science.
Vasyl P. OleksiukOlesia R. OleksiukPublished in: AREdu (2020)
Keyphrases
- augmented reality
- computer science
- computer science education
- learning games
- high school
- mixed reality
- virtual objects
- virtual reality
- markerless
- human computer interaction
- real scenes
- artificial intelligence
- machine learning
- distance learning
- user interface
- camera tracking
- molecular structures
- science education
- learning process
- head mounted display
- fiducial markers
- promising experimental results demonstrate
- learning analytics
- real environment
- online learning
- e learning