The use of digital games to teaching computer graphics: An open opportunity.
José Saúl Gonzalez-CamposJoan Arnedo-MorenoJordi Sánchez-NavarroPublished in: EDUCON (2018)
Keyphrases
- computer graphics
- digital games
- digital game based learning
- educational tool
- learning environment
- virtual environment
- image processing
- image synthesis
- computer vision
- educational contexts
- serious games
- secondary school
- virtual reality
- game based learning
- computer animation
- photorealistic
- computer vision and computer graphics
- learning tools
- computer generated imagery
- educational games
- image based rendering
- computer games
- texture mapping
- geometric models
- game design
- game play
- learning systems
- video games
- foreign language learners
- digital media
- computer generated images
- three dimensional
- computational photography
- higher education
- high dynamic range
- vocabulary learning
- learning process
- digital libraries
- realistic rendering