A computer vision tangible user interface for mixed reality billiards.
Brian HammondPublished in: ICME (2008)
Keyphrases
- mixed reality
- tangible user interface
- augmented reality
- computer vision
- virtual reality
- computer generated imagery
- virtual world
- distance learning
- object recognition
- computer graphics
- intelligent environments
- digital museum
- pose estimation
- machine learning
- real time
- virtual humans
- real environment
- real scenes
- real world
- remote laboratories
- user interface
- digital libraries
- human computer interaction
- computational intelligence