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Efficient GPU Implementation of Particle Interactions with Cutoff Radius and Few Particles per Cell.
David Algis
Berenger Bramas
Emmanuelle Darles
Lilian Aveneau
Published in:
CoRR (2024)
Keyphrases
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gpu implementation
computationally efficient
real time
graphics processors
computer vision
three dimensional
video sequences
preprocessing
moving objects
general purpose
graphics processing units
integral histogram