Collecting Pokémon or receiving rewards? How people functionalise badges in gamified online learning environments in the wild.
Rob van RoySebastian DeterdingBieke ZamanPublished in: Int. J. Hum. Comput. Stud. (2019)
Keyphrases
- online learning environments
- online learning
- computer mediated
- learning experience
- learning environment
- learning outcomes
- computer conferencing
- content analysis
- blended learning
- learning activities
- reinforcement learning
- helping students
- data collection
- learning processes
- active learning
- learning process
- communication tools
- mobile learning
- learning community
- problem based learning
- qualitative analysis
- learning strategies