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Performance Comparison of Bounding Volume Hierarchies and Kd-Trees for GPU Ray Tracing.
Marek Vinkler
Vlastimil Havran
Jirí Bittner
Published in:
Comput. Graph. Forum (2016)
Keyphrases
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ray tracing
kd trees
image synthesis
implicit surfaces
graphics hardware
computer graphics
computationally intensive
nearest neighbor search
texture mapping
real time
photorealistic
data structure
space partitioning
parallel algorithm
parallel computing