Research on Innovative Design of STEAM Children's Educational Toys Based on Interaction Design.
Ting YangZiwei YangLiting QinPublished in: HCI (42) (2022)
Keyphrases
- interaction design
- educational games
- educational software
- human computer interaction
- primary school
- early childhood
- product design
- young children
- mobile applications
- tangible interaction
- inclusive design
- ubiquitous computing
- physical objects
- power plant
- field of human computer interaction
- information presentation
- pilot study
- e learning
- computer games
- case based reasoning
- machine learning
- context aware
- knowledge base