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- Prosthetic Memory via Historical Digital Games and the Limits of Mass Culture.
Emil Lundedal Hammar
Published in:
Game Stud. (2020)
Keyphrases
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digital games
digital game based learning
educational games
learning environment
educational tool
computer games
learning tools
game based learning
foreign language learners
educational contexts
digital media
game play
game design
serious games
video games
virtual environment
databases
university students