Exploiting space and location as a design framework for interactive mobile systems.
Alan J. DixTom RoddenNigel DaviesJonathan TrevorAdrian FridayKevin PalfreymanPublished in: ACM Trans. Comput. Hum. Interact. (2000)
Keyphrases
- software architecture
- distributed systems
- design patterns
- design issues
- search space
- expert systems
- intelligent systems
- main contribution
- learning systems
- theoretical framework
- mobile learning
- building blocks
- conceptual framework
- embedded systems
- case study
- design tools
- design space
- interactive systems
- location dependent
- autonomous mobile