Gaze Assistance for Older Adults during Throwing in Virtual Reality and its Effects on Performance and Motivation.
Sebastian RingsSusanne SchmidtThereza SchmelterMaximilian BrosiusFrank SteinickePublished in: VRST (2023)
Keyphrases
- virtual reality
- older adults
- virtual environment
- eye tracking
- three dimensional
- augmented reality
- virtual museum
- computer graphics
- computer literacy
- smart home
- virtual reality technology
- machine learning
- eye movements
- virtual world
- ambient assisted living
- virtual training
- tangible user interface
- government services
- user groups
- computer vision
- eye gaze
- multimedia
- interactive virtual