Bringing global sourcing into the classroom: experiential learning via software development project.
Monica AdyaDhruv NathAmit MalikVaradharajan SridharPublished in: CPR (2007)
Keyphrases
- experiential learning
- technology enhanced
- software development projects
- st century
- language learning
- effective learning
- learning environment
- collaborative learning
- higher education
- software development
- software projects
- educational games
- game design
- technology enhanced learning
- learning process
- game based learning
- learning community
- mobile phone
- software engineering